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Christian M. Enger
Christian M. Enger
3d artist & generalist
Oslo, Norway

Summary

Well experienced 3d generalist with a background in games production, animation film, commercial work and visualisation. My work has encompassed most aspects of graphics production, though character animation has mainly been done by others (dedicated animators). Periodically I have had a lot of focus on shading/texturing, material pipeline, rendering and compositing (late pipeline stuff), but usually I have had my fingers in most aspects of a production.

Skills

3D ModelingCharacter ModelingDigital SculptingEnvironment Modeling3D AnimationLook DevelopmentShadingShadersTexturingRiggingUV MappingRenderingCompositingPost-production

Software proficiency

3ds Max
3ds Max
Maya
Maya
Houdini
Houdini
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
V-Ray
V-Ray
Arnold
Arnold
3Delight
3Delight
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Nuke
Nuke
Blackmagic Design Fusion
Blackmagic Design Fusion
After Effects
After Effects
Knald
Knald
Combustion
Combustion
Premiere
Premiere
AutoCAD
AutoCAD
Revit
Revit

Productions

    • Movie
      Elleville Elfrid / Ella Bella Bingo
    • Year
      2020
    • Role
      Asset Creation, Look Dev
    • Company
      Gimpville AS
    • Movie
      Månelyst på Flåklypa (Working Title)
    • Year
      2018
    • Role
      vfx, Lookdev, 3d generalist.
    • Company
      Qvisten Animasjon AS
    • Movie
      Kurt blir grusom / Kurt turns evil
    • Year
      2006
    • Role
      Character modeller, character previz, UV, texture bakes.
    • Company
      Qvisten Animation
    • Movie
      Free Jimmy
    • Year
      2006
    • Role
      Technical animation Quality assurance, Prod. assistant.
    • Company
      Animagicnet / Storm studios
    • Video Game
      Anarchy Online
    • Year
      2001
    • Role
      production of full motion video clips (all prod. aspects)
    • Company
      Funcom AS
    • Video Game
      The Longest Journey
    • Year
      1999
    • Role
      Modeller (char. env.), anim, mocap cleanup, texturing, uv, skinning, rigging, render
    • Company
      Funcom AS
    • Video Game
      No Escape
    • Year
      2000
    • Role
      Character: design, model, texture, skinning, rigging, animation.
    • Company
      Funcom AS

Experience

  • 3d Generalist / Tech artist at Rude Robot Studios / Nine Lives Interactive
    Oslo / Internationally remote work, NO
    April 2022 - January 2024

    Started off as a generalist, advising the art team on production in Unreal Engine (5x), produced a pr video for an unboxing event (related to web3 asset drop for backers), featuring lots of pyro and smoke sims from Houdini, rendered with Arnold in Maya.

    Later my role was converted to tech artist, where I set up the asset constraints for production of models, materials and textures, wrote lengthy documentation regarding "best practices" for the art team, tried to ease and guide the art team into using Unreal, helped the modeller with re-topology and UV unwraping produced on the characters, created an assortment of material functions for collaborative use, handled level lighting, dabbled in some impact FX for characters on shields, handled general optimization and janitorial tasks in the levels and asset database. I also did some light blueprint work when needed to assist with general stuff.I also started on (an ultimately abandoned) journey to create procedural level assets in Houdini for the art team, using Houdini Engine.

  • 3D generalist at Gimpville AS
    Oslo, Norway
    August 2018 - June 2019

    Generalist work with asset creation, look development and set dressing.

  • CG Artist at The Future Group
    Oslo, Norway
    January 2018 - July 2018

    Generalist. Focus on lookdev. Realtime UE4.

  • 3D Generalist at Qvisten Animation AS
    Oslo, Norway
    March 2017 - June 2017

    Commercial, promotional and feature film work. Individually and in teams.

    Mostly modeling, lookdev, simple animations, and lighting\rendering.

    Maya, Substance Designer and Arnold.

  • 3d artist at Inviso AS / Vy Communications
    Oslo, Norway
    August 2014 - January 2016

    Architectural visualisation work. Team of 3, though mostly solo projects.

  • 3d Artist at Asplan Viak AS
    Oslo, Norway
    November 2007 - August 2014

    Visualisation work for internal departments and to a certain extent external clients. Mostly Architectural, Landscaping, and City planning.

  • 3d Artist at Qvisten Animation
    Oslo, Norway
    January 2005 - November 2007

    Generalist work on most aspects of production on commercials and character artist on a movie. Modelling, uv, texturing, skinning, rigging (occasional), animation (occasional), shaders, lighting, render and compositing.

  • Techical animation quality assurance / Prod. assistant at Animagicnet / Storm Studios
    Oslo, Norway
    January 2003 - January 2004

    Responsible for maintaining the live edit of the Film " Free Jimmy", and coordinating the shot status between the director/producer and the animators, while making sure each daily shot update (daily playblast) was presentable and error free.

  • 3d Artist at Funcom AS
    Oslo, Norway
    August 1996 - July 2003

    Generalist work. Modelling, uv, texturing, skinning, animation of game assets for "The Longest Journey" and "No Escape".

    Worked on animation videos for the longest Journey, and Anarchy online (weekly story updates). Modelling, uv, texturing, skinning, rigging, animation, mocap cleanup, shading, lighting, rendering and post prod.