Small animation for a "loot box" based reward system for the backers of the project, linked to web3 tokens for in game assets.
Users would go to a web page showing the rotating box with a timer overlaid, and would click a button when it ran out, showing the second animation with the reward composited over the video.
Box is based on a designated in game loot box, but remodeled and up-res'ed for this use. Initial model work and rigged in Maya, used as an alembic in Houdini for smoke sims and confetti. Sent back to Maya for rending in Arnold. Later comped in After Effects. (Pixel animation on LCD drawn by one of the artist on the game production team).
Unboxing 1st. part shown on a loop
Unboxing 2nd. part after user clicks. The reward was composited over the video on the web page