Asset work on a feature animated film for the norwegian studio Gimpville AS, based on a children's animated series.
I generally worked on asset creation, texturing and shading for props, environments (exteriors and interiors), and certain characters. (Humans characters went past quite a few people, so it's hard to pin point to what degree ones work is still relevant).
Some models were based on preexisting mockups done in layout, but obviously remodelled heavily. Due to budgetary reasons, I was told to strictly adhere to the base models as closely as possible.
I'd like to note that many assets were textured and shaded inside Maya with texture assets and other elements I don't have access to after the contract ended. Characters got cloth and hair passes done by others on the team.
Some of these previews are from within Substance Painter, so they are seen without render time subdivisions.
Umbrella
Modeling , texture/shaders.
Letter slot Closeup
Model & texture/shader
Microphones Turntable